Unit architect
Classes, Interfaces, Objects and Records
Types
Constants
Description
Unit responsible for selecting themed dungeons and caves. The types of locations are: tCave - underground cave with no obstacles tStoneCavern - underground cave with rubble tDungeon - rooms connected by corridors tCrypt - dungeon populated by undead tVillage - small settlement
Arrays containing location types for certain areas of the island. The further north the player goes, the more difficult the locations become
Uses
Overview
Functions and Procedures
function validLocation(x, y: smallint): boolean; |
procedure firstRow; |
procedure seedLocations; |
Variables
locationBuilderID: smallint; |
Description
Functions and Procedures
function validLocation(x, y: smallint): boolean; |
Check surrounding tiles to make sure 2 locations aren't placed next to each other |
procedure firstRow; |
Bottom row of the island |
procedure seedLocations; |
Sprinkle locations over the island |
Variables
locationBuilderID: smallint; |
Unique location ID for the locationLookup table |
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