| aquilonianFemaleFirst |
plot_gen |
|
| aquilonianFemaleLast |
plot_gen |
|
| aquilonianMaleFirst |
plot_gen |
|
| aquilonianMaleLast |
plot_gen |
|
| armourPoints |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
| arrowFlightArray |
scrTargeting |
Path of arrows |
| arrowGlyph |
scrTargeting |
Arrow Glyph to use in animation |
| ax |
village |
|
| ay |
village |
|
| bewilderedStatusSet |
ui |
Status effects |
| buffer |
ui |
|
| c |
camera |
|
| c |
cave |
|
| c |
crypt |
|
| c |
map |
ROWS and COLUMNS used in loops |
| c |
smallGrid |
|
| c |
stone_cavern |
|
| c |
village |
|
| camWidth |
camera |
|
| canExitDungeon |
player_stats |
Is it possible to leave the current dungeon |
| centreList |
crypt |
list of coordinates of centre of each room |
| centreList |
smallGrid |
list of coordinates of centre of each room |
| centreList |
village |
list of coordinates of centre of each building |
| choose |
village |
|
| clanFirst |
plot_gen |
|
| clanName |
player_stats |
Is the player Elf, Dwarf or Human. clanName is only used for Dwarven characters |
| clanSecond |
plot_gen |
|
| currentBuy |
dlgMerchant |
currently selected item to buy |
| currentCost |
dlgMerchant |
cost of selected item |
| currentDepth |
universe |
Info about current dungeon |
| currentDgnTotalRooms |
globalUtils |
Number of rooms in the current dungeon |
| currentDungeon |
universe |
Used when a dungeon is first generated |
| currentMagick |
player_stats |
Magical ability |
| C_FNAME |
logging |
Log file name |
| Day |
plot_gen |
|
| deathList |
combat_resolver |
List of creatures killed |
| dexterity |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
| dialogType |
dlgInfo |
Notifies the game loop whether to display a pop-up or not |
| displayCol |
ui |
|
| displayRow |
ui |
|
| distances |
cave |
|
| distances |
smell |
|
| distances |
stone_cavern |
|
| dlistLength |
universe |
Number of dungeons |
| dungeonArray |
crypt |
|
| dungeonArray |
globalUtils |
|
| dungeonArray |
smallGrid |
|
| dungeonArray |
village |
|
| dungeonType |
universe |
|
| dwarvenName |
plot_gen |
|
| elvenHomea |
plot_gen |
|
| elvenHomeb |
plot_gen |
|
| elvenName |
plot_gen |
|
| enchantedWeaponEquipped |
player_stats |
Is a magical weapon equipped |
| enchWeapType |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
| entityList |
entities |
|
| equippedArmour |
ui |
|
| equippedWeapon |
ui |
|
| filename |
smallGrid |
TESTING - Write dungeon to text file |
| firstHalf |
crypt |
|
| firstHalf |
smallGrid |
|
| firstSyllable |
plot_gen |
|
| frozenStatusSet |
ui |
Status effects |
| gameState |
main |
State machine for game menus / controls |
| homeland |
universe |
|
| i |
cave |
|
| i |
crypt |
|
| i |
plot_gen |
|
| i |
smallGrid |
|
| i |
stone_cavern |
|
| i |
village |
|
| ii |
village |
|
| indexID |
items |
|
| inventory |
player_inventory |
|
| itemList |
items |
|
| iterations |
cave |
|
| iterations |
stone_cavern |
|
| j |
village |
|
| jj |
village |
|
| k |
village |
|
| killer |
globalUtils |
Name of entity or item that killed the player |
| landingX |
scrTargeting |
Coordinates where the projectile lands |
| landingY |
scrTargeting |
Coordinates where the projectile lands |
| lastHalf |
crypt |
|
| lastHalf |
smallGrid |
|
| levelVisited |
universe |
Flag to show if this level has been visited before |
| lightCounter |
player_stats |
Number of turns light will shine |
| lightEquipped |
player_stats |
Is player carrying a light source |
| listLength |
crypt |
|
| listLength |
entities |
|
| listLength |
smallGrid |
|
| listLength |
village |
|
| locationBuilderID |
architect |
Unique location ID for the locationLookup table |
| locationLookup |
island |
List of locations on the island |
| maparea |
map |
Game map array |
| mapDisplay |
map |
The map that the camera uses |
| mapType |
map |
|
| maxMagick |
player_stats |
Magical ability |
| maxVisionRange |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
| messageArray |
ui |
|
| minX |
scrGame |
|
| Month |
plot_gen |
|
| myfile |
smallGrid |
|
| N |
plot_gen |
|
| npcAmount |
entities |
|
| numEquippedUses |
player_stats |
Durability of equipped / magical item |
| NumOfTargets |
scrThrow |
|
| NumOfWeapons |
scrThrow |
|
| overworldDisplay |
island |
The overworld map that the camera uses |
| overworldMap |
island |
The overworld map data |
| OWgen |
universe |
Has the the overworld been generated before |
| OWx |
globalUtils |
Last overworld coordinates the player was at |
| OWy |
globalUtils |
Last overworld coordinates the player was at |
| p |
crypt |
|
| p |
smallGrid |
|
| parchmentType |
dlgInfo |
Type of parchment scroll found |
| playerLevel |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
| playerName |
plot_gen |
|
| playerRace |
player_stats |
Is the player Elf, Dwarf or Human. clanName is only used for Dwarven characters |
| playerTitle |
plot_gen |
|
| poisonStatusSet |
ui |
Status effects |
| processed_dungeon |
smallGrid |
|
| projectileWeaponEquipped |
player_stats |
Is a bow equipped |
| q |
village |
|
| qq |
village |
|
| r |
camera |
|
| r |
cave |
|
| r |
crypt |
|
| r |
map |
ROWS and COLUMNS used in loops |
| r |
smallGrid |
|
| r |
stone_cavern |
|
| r |
village |
|
| roomCounter |
crypt |
start creating corridors once this rises above 1 |
| roomCounter |
smallGrid |
start creating corridors once this rises above 1 |
| roomSquare |
crypt |
|
| roomSquare |
smallGrid |
|
| safeX |
scrLook |
The last safe coordinates |
| safeX |
scrTargeting |
The last safe coordinates |
| safeY |
scrLook |
The last safe coordinates |
| safeY |
scrTargeting |
The last safe coordinates |
| saveDirectory |
globalUtils |
Save game directory |
| saveExists |
main |
Used for title menu, TRUE if there is a save file |
| scrollMessage |
plot_gen |
|
| secondSyllable |
plot_gen |
|
| selectedProjectile |
scrThrow |
|
| selectedTarget |
scrTargeting |
|
| selTarget |
scrThrow |
|
| smellCounter |
smell |
Tracks the scent decaying over time |
| smellmap |
smell |
|
| stairX |
cave |
|
| stairX |
crypt |
|
| stairX |
smallGrid |
|
| stairX |
stone_cavern |
|
| stairY |
cave |
|
| stairY |
crypt |
|
| stairY |
smallGrid |
|
| stairY |
stone_cavern |
|
| startX |
crypt |
Player starting position |
| startX |
map |
Player starting position |
| startX |
smallGrid |
Player starting position |
| startY |
crypt |
Player starting position |
| startY |
map |
Player starting position |
| startY |
smallGrid |
Player starting position |
| t |
crypt |
|
| t |
smallGrid |
|
| targetX |
scrLook |
Target coordinates |
| targetX |
scrTargeting |
Target coordinates |
| targetY |
scrLook |
Target coordinates |
| targetY |
scrTargeting |
Target coordinates |
| tempArray |
cave |
|
| tempArray |
stone_cavern |
|
| tempArray2 |
cave |
|
| tempArray2 |
stone_cavern |
|
| terrainArray |
cave |
|
| terrainArray |
stone_cavern |
|
| tfOut |
logging |
Text file used for logging |
| tgtAmount |
scrTargeting |
|
| tgtList |
scrThrow |
List of projectile targets |
| throwableWeapons |
scrThrow |
Throwable items |
| throwX |
scrThrow |
Target coordinates |
| throwY |
scrThrow |
Target coordinates |
| tileCounter |
cave |
|
| tileCounter |
stone_cavern |
|
| title |
universe |
Name of the current dungeon |
| titles |
plot_gen |
|
| totalDepth |
universe |
Info about current dungeon |
| totalRooms |
cave |
|
| totalRooms |
crypt |
|
| totalRooms |
smallGrid |
|
| totalRooms |
stone_cavern |
|
| totalRooms |
universe |
Info about current dungeon |
| totalSpaces |
los |
|
| treasure |
player_stats |
Amount of treasure |
| trollDate |
plot_gen |
|
| uniqueID |
universe |
Number of dungeons |
| vid |
ui |
CRT unit is just to clear the screen on exit |
| villageInv |
merchant_inventory |
Inventory of village merchant |
| villageName |
plot_gen |
|
| WDay |
plot_gen |
|
| weaponAmount |
scrTargeting |
|
| womblingFree |
globalUtils |
Stores whether the player is underground or overground ;-) |
| x |
ui |
|
| x |
village |
|
| xx |
village |
|
| y |
ui |
|
| y |
village |
|
| Year |
plot_gen |
|