All Variables

Name Unit Description
aquilonianFemaleFirst plot_gen

 

aquilonianFemaleLast plot_gen

 

aquilonianMaleFirst plot_gen

 

aquilonianMaleLast plot_gen

 

armourPoints player_stats

Player level, dexterity, maximum vision range, enchanted weapon type and armour points

arrowFlightArray scrTargeting

Path of arrows

arrowGlyph scrTargeting

Arrow Glyph to use in animation

ax village

 

ay village

 

bewilderedStatusSet ui

Status effects

buffer ui

 

c camera

 

c cave

 

c crypt

 

c map

ROWS and COLUMNS used in loops

c smallGrid

 

c stone_cavern

 

c village

 

camWidth camera

 

canExitDungeon player_stats

Is it possible to leave the current dungeon

centreList crypt

list of coordinates of centre of each room

centreList smallGrid

list of coordinates of centre of each room

centreList village

list of coordinates of centre of each building

choose village

 

clanFirst plot_gen

 

clanName player_stats

Is the player Elf, Dwarf or Human. clanName is only used for Dwarven characters

clanSecond plot_gen

 

currentBuy dlgMerchant

currently selected item to buy

currentCost dlgMerchant

cost of selected item

currentDepth universe

Info about current dungeon

currentDgnTotalRooms globalUtils

Number of rooms in the current dungeon

currentDungeon universe

Used when a dungeon is first generated

currentMagick player_stats

Magical ability

C_FNAME logging

Log file name

Day plot_gen

 

deathList combat_resolver

List of creatures killed

dexterity player_stats

Player level, dexterity, maximum vision range, enchanted weapon type and armour points

dialogType dlgInfo

Notifies the game loop whether to display a pop-up or not

displayCol ui

 

displayRow ui

 

distances cave

 

distances smell

 

distances stone_cavern

 

dlistLength universe

Number of dungeons

dungeonArray crypt

 

dungeonArray globalUtils

 

dungeonArray smallGrid

 

dungeonArray village

 

dungeonType universe

 

dwarvenName plot_gen

 

elvenHomea plot_gen

 

elvenHomeb plot_gen

 

elvenName plot_gen

 

enchantedWeaponEquipped player_stats

Is a magical weapon equipped

enchWeapType player_stats

Player level, dexterity, maximum vision range, enchanted weapon type and armour points

entityList entities

 

equippedArmour ui

 

equippedWeapon ui

 

filename smallGrid

TESTING - Write dungeon to text file

firstHalf crypt

 

firstHalf smallGrid

 

firstSyllable plot_gen

 

frozenStatusSet ui

Status effects

gameState main

State machine for game menus / controls

homeland universe

 

i cave

 

i crypt

 

i plot_gen

 

i smallGrid

 

i stone_cavern

 

i village

 

ii village

 

indexID items

 

inventory player_inventory

 

itemList items

 

iterations cave

 

iterations stone_cavern

 

j village

 

jj village

 

k village

 

killer globalUtils

Name of entity or item that killed the player

landingX scrTargeting

Coordinates where the projectile lands

landingY scrTargeting

Coordinates where the projectile lands

lastHalf crypt

 

lastHalf smallGrid

 

levelVisited universe

Flag to show if this level has been visited before

lightCounter player_stats

Number of turns light will shine

lightEquipped player_stats

Is player carrying a light source

listLength crypt

 

listLength entities

 

listLength smallGrid

 

listLength village

 

locationBuilderID architect

Unique location ID for the locationLookup table

locationLookup island

List of locations on the island

maparea map

Game map array

mapDisplay map

The map that the camera uses

mapType map

 

maxMagick player_stats

Magical ability

maxVisionRange player_stats

Player level, dexterity, maximum vision range, enchanted weapon type and armour points

messageArray ui

 

minX scrGame

 

Month plot_gen

 

myfile smallGrid

 

N plot_gen

 

npcAmount entities

 

numEquippedUses player_stats

Durability of equipped / magical item

NumOfTargets scrThrow

 

NumOfWeapons scrThrow

 

overworldDisplay island

The overworld map that the camera uses

overworldMap island

The overworld map data

OWgen universe

Has the the overworld been generated before

OWx globalUtils

Last overworld coordinates the player was at

OWy globalUtils

Last overworld coordinates the player was at

p crypt

 

p smallGrid

 

parchmentType dlgInfo

Type of parchment scroll found

playerLevel player_stats

Player level, dexterity, maximum vision range, enchanted weapon type and armour points

playerName plot_gen

 

playerRace player_stats

Is the player Elf, Dwarf or Human. clanName is only used for Dwarven characters

playerTitle plot_gen

 

poisonStatusSet ui

Status effects

processed_dungeon smallGrid

 

projectileWeaponEquipped player_stats

Is a bow equipped

q village

 

qq village

 

r camera

 

r cave

 

r crypt

 

r map

ROWS and COLUMNS used in loops

r smallGrid

 

r stone_cavern

 

r village

 

roomCounter crypt

start creating corridors once this rises above 1

roomCounter smallGrid

start creating corridors once this rises above 1

roomSquare crypt

 

roomSquare smallGrid

 

safeX scrLook

The last safe coordinates

safeX scrTargeting

The last safe coordinates

safeY scrLook

The last safe coordinates

safeY scrTargeting

The last safe coordinates

saveDirectory globalUtils

Save game directory

saveExists main

Used for title menu, TRUE if there is a save file

scrollMessage plot_gen

 

secondSyllable plot_gen

 

selectedProjectile scrThrow

 

selectedTarget scrTargeting

 

selTarget scrThrow

 

smellCounter smell

Tracks the scent decaying over time

smellmap smell

 

stairX cave

 

stairX crypt

 

stairX smallGrid

 

stairX stone_cavern

 

stairY cave

 

stairY crypt

 

stairY smallGrid

 

stairY stone_cavern

 

startX crypt

Player starting position

startX map

Player starting position

startX smallGrid

Player starting position

startY crypt

Player starting position

startY map

Player starting position

startY smallGrid

Player starting position

t crypt

 

t smallGrid

 

targetX scrLook

Target coordinates

targetX scrTargeting

Target coordinates

targetY scrLook

Target coordinates

targetY scrTargeting

Target coordinates

tempArray cave

 

tempArray stone_cavern

 

tempArray2 cave

 

tempArray2 stone_cavern

 

terrainArray cave

 

terrainArray stone_cavern

 

tfOut logging

Text file used for logging

tgtAmount scrTargeting

 

tgtList scrThrow

List of projectile targets

throwableWeapons scrThrow

Throwable items

throwX scrThrow

Target coordinates

throwY scrThrow

Target coordinates

tileCounter cave

 

tileCounter stone_cavern

 

title universe

Name of the current dungeon

titles plot_gen

 

totalDepth universe

Info about current dungeon

totalRooms cave

 

totalRooms crypt

 

totalRooms smallGrid

 

totalRooms stone_cavern

 

totalRooms universe

Info about current dungeon

totalSpaces los

 

treasure player_stats

Amount of treasure

trollDate plot_gen

 

uniqueID universe

Number of dungeons

vid ui

CRT unit is just to clear the screen on exit

villageInv merchant_inventory

Inventory of village merchant

villageName plot_gen

 

WDay plot_gen

 

weaponAmount scrTargeting

 

womblingFree globalUtils

Stores whether the player is underground or overground ;-)

x ui

 

x village

 

xx village

 

y ui

 

y village

 

Year plot_gen

 


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