aquilonianFemaleFirst |
plot_gen |
|
aquilonianFemaleLast |
plot_gen |
|
aquilonianMaleFirst |
plot_gen |
|
aquilonianMaleLast |
plot_gen |
|
armourPoints |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
arrowFlightArray |
scrTargeting |
Path of arrows |
arrowGlyph |
scrTargeting |
Arrow Glyph to use in animation |
ax |
village |
|
ay |
village |
|
bewilderedStatusSet |
ui |
Status effects |
buffer |
ui |
|
c |
camera |
|
c |
cave |
|
c |
crypt |
|
c |
map |
ROWS and COLUMNS used in loops |
c |
smallGrid |
|
c |
stone_cavern |
|
c |
village |
|
camWidth |
camera |
|
canExitDungeon |
player_stats |
Is it possible to leave the current dungeon |
centreList |
crypt |
list of coordinates of centre of each room |
centreList |
smallGrid |
list of coordinates of centre of each room |
centreList |
village |
list of coordinates of centre of each building |
choose |
village |
|
clanFirst |
plot_gen |
|
clanName |
player_stats |
Is the player Elf, Dwarf or Human. clanName is only used for Dwarven characters |
clanSecond |
plot_gen |
|
currentBuy |
dlgMerchant |
currently selected item to buy |
currentCost |
dlgMerchant |
cost of selected item |
currentDepth |
universe |
Info about current dungeon |
currentDgnTotalRooms |
globalUtils |
Number of rooms in the current dungeon |
currentDungeon |
universe |
Used when a dungeon is first generated |
currentMagick |
player_stats |
Magical ability |
C_FNAME |
logging |
Log file name |
Day |
plot_gen |
|
deathList |
combat_resolver |
List of creatures killed |
dexterity |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
dialogType |
dlgInfo |
Notifies the game loop whether to display a pop-up or not |
displayCol |
ui |
|
displayRow |
ui |
|
distances |
cave |
|
distances |
smell |
|
distances |
stone_cavern |
|
dlistLength |
universe |
Number of dungeons |
dungeonArray |
crypt |
|
dungeonArray |
globalUtils |
|
dungeonArray |
smallGrid |
|
dungeonArray |
village |
|
dungeonType |
universe |
|
dwarvenName |
plot_gen |
|
elvenHomea |
plot_gen |
|
elvenHomeb |
plot_gen |
|
elvenName |
plot_gen |
|
enchantedWeaponEquipped |
player_stats |
Is a magical weapon equipped |
enchWeapType |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
entityList |
entities |
|
equippedArmour |
ui |
|
equippedWeapon |
ui |
|
filename |
smallGrid |
TESTING - Write dungeon to text file |
firstHalf |
crypt |
|
firstHalf |
smallGrid |
|
firstSyllable |
plot_gen |
|
frozenStatusSet |
ui |
Status effects |
gameState |
main |
State machine for game menus / controls |
homeland |
universe |
|
i |
cave |
|
i |
crypt |
|
i |
plot_gen |
|
i |
smallGrid |
|
i |
stone_cavern |
|
i |
village |
|
ii |
village |
|
indexID |
items |
|
inventory |
player_inventory |
|
itemList |
items |
|
iterations |
cave |
|
iterations |
stone_cavern |
|
j |
village |
|
jj |
village |
|
k |
village |
|
killer |
globalUtils |
Name of entity or item that killed the player |
landingX |
scrTargeting |
Coordinates where the projectile lands |
landingY |
scrTargeting |
Coordinates where the projectile lands |
lastHalf |
crypt |
|
lastHalf |
smallGrid |
|
levelVisited |
universe |
Flag to show if this level has been visited before |
lightCounter |
player_stats |
Number of turns light will shine |
lightEquipped |
player_stats |
Is player carrying a light source |
listLength |
crypt |
|
listLength |
entities |
|
listLength |
smallGrid |
|
listLength |
village |
|
locationBuilderID |
architect |
Unique location ID for the locationLookup table |
locationLookup |
island |
List of locations on the island |
maparea |
map |
Game map array |
mapDisplay |
map |
The map that the camera uses |
mapType |
map |
|
maxMagick |
player_stats |
Magical ability |
maxVisionRange |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
messageArray |
ui |
|
minX |
scrGame |
|
Month |
plot_gen |
|
myfile |
smallGrid |
|
N |
plot_gen |
|
npcAmount |
entities |
|
numEquippedUses |
player_stats |
Durability of equipped / magical item |
NumOfTargets |
scrThrow |
|
NumOfWeapons |
scrThrow |
|
overworldDisplay |
island |
The overworld map that the camera uses |
overworldMap |
island |
The overworld map data |
OWgen |
universe |
Has the the overworld been generated before |
OWx |
globalUtils |
Last overworld coordinates the player was at |
OWy |
globalUtils |
Last overworld coordinates the player was at |
p |
crypt |
|
p |
smallGrid |
|
parchmentType |
dlgInfo |
Type of parchment scroll found |
playerLevel |
player_stats |
Player level, dexterity, maximum vision range, enchanted weapon type and armour points |
playerName |
plot_gen |
|
playerRace |
player_stats |
Is the player Elf, Dwarf or Human. clanName is only used for Dwarven characters |
playerTitle |
plot_gen |
|
poisonStatusSet |
ui |
Status effects |
processed_dungeon |
smallGrid |
|
projectileWeaponEquipped |
player_stats |
Is a bow equipped |
q |
village |
|
qq |
village |
|
r |
camera |
|
r |
cave |
|
r |
crypt |
|
r |
map |
ROWS and COLUMNS used in loops |
r |
smallGrid |
|
r |
stone_cavern |
|
r |
village |
|
roomCounter |
crypt |
start creating corridors once this rises above 1 |
roomCounter |
smallGrid |
start creating corridors once this rises above 1 |
roomSquare |
crypt |
|
roomSquare |
smallGrid |
|
safeX |
scrLook |
The last safe coordinates |
safeX |
scrTargeting |
The last safe coordinates |
safeY |
scrLook |
The last safe coordinates |
safeY |
scrTargeting |
The last safe coordinates |
saveDirectory |
globalUtils |
Save game directory |
saveExists |
main |
Used for title menu, TRUE if there is a save file |
scrollMessage |
plot_gen |
|
secondSyllable |
plot_gen |
|
selectedProjectile |
scrThrow |
|
selectedTarget |
scrTargeting |
|
selTarget |
scrThrow |
|
smellCounter |
smell |
Tracks the scent decaying over time |
smellmap |
smell |
|
stairX |
cave |
|
stairX |
crypt |
|
stairX |
smallGrid |
|
stairX |
stone_cavern |
|
stairY |
cave |
|
stairY |
crypt |
|
stairY |
smallGrid |
|
stairY |
stone_cavern |
|
startX |
crypt |
Player starting position |
startX |
map |
Player starting position |
startX |
smallGrid |
Player starting position |
startY |
crypt |
Player starting position |
startY |
map |
Player starting position |
startY |
smallGrid |
Player starting position |
t |
crypt |
|
t |
smallGrid |
|
targetX |
scrLook |
Target coordinates |
targetX |
scrTargeting |
Target coordinates |
targetY |
scrLook |
Target coordinates |
targetY |
scrTargeting |
Target coordinates |
tempArray |
cave |
|
tempArray |
stone_cavern |
|
tempArray2 |
cave |
|
tempArray2 |
stone_cavern |
|
terrainArray |
cave |
|
terrainArray |
stone_cavern |
|
tfOut |
logging |
Text file used for logging |
tgtAmount |
scrTargeting |
|
tgtList |
scrThrow |
List of projectile targets |
throwableWeapons |
scrThrow |
Throwable items |
throwX |
scrThrow |
Target coordinates |
throwY |
scrThrow |
Target coordinates |
tileCounter |
cave |
|
tileCounter |
stone_cavern |
|
title |
universe |
Name of the current dungeon |
titles |
plot_gen |
|
totalDepth |
universe |
Info about current dungeon |
totalRooms |
cave |
|
totalRooms |
crypt |
|
totalRooms |
smallGrid |
|
totalRooms |
stone_cavern |
|
totalRooms |
universe |
Info about current dungeon |
totalSpaces |
los |
|
treasure |
player_stats |
Amount of treasure |
trollDate |
plot_gen |
|
uniqueID |
universe |
Number of dungeons |
vid |
ui |
CRT unit is just to clear the screen on exit |
villageInv |
merchant_inventory |
Inventory of village merchant |
villageName |
plot_gen |
|
WDay |
plot_gen |
|
weaponAmount |
scrTargeting |
|
womblingFree |
globalUtils |
Stores whether the player is underground or overground ;-) |
x |
ui |
|
x |
village |
|
xx |
village |
|
y |
ui |
|
y |
village |
|
Year |
plot_gen |
|