Unit main
Classes, Interfaces, Objects and Records
Constants
Description
Axes, Armour & Ale - A fantasy roguelike.
Uses
Overview
Functions and Procedures
Types
Variables
Description
Functions and Procedures
procedure exitApplication; |
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procedure exitToTitleMenu; |
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procedure stateInputLoop; |
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procedure returnToOverworldScreen; |
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procedure overworldGameLoop; |
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procedure returnToGameScreen; |
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procedure returnToSurface; |
Shown when the player first exits the Smugglers Cave
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Types
gameStatus = (...); |
Finite State Machine game states
Values
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stInventory: Menus
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stWearWield
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stDialogLevel
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stCharSelect
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stHelpScreen
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stSelectAmmo
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stSelectTarget
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stTarget
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stCharIntro
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stDialogBox
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stLook: Game states
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stWinAlpha
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stVillage
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stFireBow
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stCharInfo
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stOverworld
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stGame
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stTitle
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stIntro
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stLeaveVillage
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stGameOver
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stAnim
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stLoseSave
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stBarterIntro: Merchant Buy/Sell menus
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stBarterShowWares
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stBarterConfirmBuy
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Variables
gameState: gameStatus; |
State machine for game menus / controls
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saveExists: boolean; |
Used for title menu, TRUE if there is a save file
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Author
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