Unit file_handling

Classes, Interfaces, Objects and Records
Types
Constants
Variables

Description

Unit responsible for saving and loading data

Uses

Overview

Functions and Procedures

procedure saveOverworldMap;
procedure loadOverworldMap;
procedure writeNewDungeonLevel(title: string; idNumber, lvlNum, totalDepth, totalRooms: byte; dtype: dungeonTerrain);
procedure saveDungeonLevel;
procedure loadDungeonLevel(dungeonID: smallint; lvl: byte);
procedure deleteGameData;
procedure loadGame;
procedure saveGame;

Description

Functions and Procedures

procedure saveOverworldMap;

Save the overworld map to disk

procedure loadOverworldMap;

Read overworld map from disk

procedure writeNewDungeonLevel(title: string; idNumber, lvlNum, totalDepth, totalRooms: byte; dtype: dungeonTerrain);

Write a newly generate level of a dungeon to disk

procedure saveDungeonLevel;

Write explored dungeon level to disk

procedure loadDungeonLevel(dungeonID: smallint; lvl: byte);

Read dungeon level from disk

procedure deleteGameData;

Delete saved game files

procedure loadGame;

Load a saved game

procedure saveGame;

Save game state to file


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