Unit file_handling
Classes, Interfaces, Objects and Records
Types
Constants
Variables
Description
Unit responsible for saving and loading data
Uses
- SysUtils
- DOM
- XMLWrite
- XMLRead
- TypInfo
- globalutils
- universe
- island
- cave
- smallGrid
- crypt
- stone_cavern
- village
- combat_resolver
- ui
Overview
Functions and Procedures
procedure saveOverworldMap; |
procedure loadOverworldMap; |
procedure writeNewDungeonLevel(title: string; idNumber, lvlNum, totalDepth, totalRooms: byte; dtype: dungeonTerrain); |
procedure saveDungeonLevel; |
procedure loadDungeonLevel(dungeonID: smallint; lvl: byte); |
procedure deleteGameData; |
procedure loadGame; |
procedure saveGame; |
Description
Functions and Procedures
procedure saveOverworldMap; |
Save the overworld map to disk |
procedure loadOverworldMap; |
Read overworld map from disk |
procedure writeNewDungeonLevel(title: string; idNumber, lvlNum, totalDepth, totalRooms: byte; dtype: dungeonTerrain); |
Write a newly generate level of a dungeon to disk |
procedure saveDungeonLevel; |
Write explored dungeon level to disk |
procedure loadDungeonLevel(dungeonID: smallint; lvl: byte); |
Read dungeon level from disk |
procedure deleteGameData; |
Delete saved game files |
procedure loadGame; |
Load a saved game |
procedure saveGame; |
Save game state to file |
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