Unit los
Classes, Interfaces, Objects and Records
Types
Description
Line of sight & targeting functions
Uses
Overview
Functions and Procedures
function inView(x1, y1, x2, y2, visRange: smallint): boolean; |
procedure firingLine(projectile: shortstring; id, x1, y1, x2, y2: smallint); |
procedure playerProjectilePath(x1, y1, x2, y2: smallint; g, col: shortstring); |
Constants
Variables
Description
Functions and Procedures
function inView(x1, y1, x2, y2, visRange: smallint): boolean; |
Checks that the distance to the target is within vision range
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procedure firingLine(projectile: shortstring; id, x1, y1, x2, y2: smallint); |
Line of sight for projectiles
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procedure playerProjectilePath(x1, y1, x2, y2: smallint; g, col: shortstring); |
Player throws projectiles
|
Constants
Variables
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