Unit animation
Classes, Interfaces, Objects and Records
Constants
Variables
Description
Unit responsible for projectile and magic animations
Uses
Overview
Functions and Procedures
procedure throwRock(id: smallint; var flightPath: a); |
procedure areaBurnEffect(getEm: array of smallint); |
procedure areaBewilderEffect(getEm: array of smallint); |
procedure thrownObjectAnim(var flightPath: b; prjGlyph, prjColour: shortstring); |
procedure arrowAnimation(var flightPath: b; prjGlyph, prjColour: shortstring); |
procedure spinWebs; |
procedure castNecromancy(id: smallint; var flightPath: a); |
Types
a = array[1..10] of TPoint; |
b = array[1..30] of TPoint; |
Description
Functions and Procedures
procedure throwRock(id: smallint; var flightPath: a); |
Animate a rock being thrown |
procedure areaBurnEffect(getEm: array of smallint); |
Animate nearby enemies burning |
procedure areaBewilderEffect(getEm: array of smallint); |
Animate nearby enemies being Bewildered |
procedure thrownObjectAnim(var flightPath: b; prjGlyph, prjColour: shortstring); |
Animate the player throwing a projectile |
procedure arrowAnimation(var flightPath: b; prjGlyph, prjColour: shortstring); |
Animate an arrow |
procedure spinWebs; |
Animate a web trap |
procedure castNecromancy(id: smallint; var flightPath: a); |
Animated necromantic energy |
Types
a = array[1..10] of TPoint; |
b = array[1..30] of TPoint; |
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