Unit hyena_fungus

Classes, Interfaces, Objects and Records
Types
Constants
Variables

Description

Hyena, infected by fungus

Uses

Overview

Functions and Procedures

procedure createInfectedHyena(uniqueid, npcx, npcy: smallint);
procedure takeTurn(id: smallint);
procedure death;
procedure decisionNeutral(id: smallint);
procedure decisionHostile(id: smallint);
procedure wander(id, spx, spy: smallint);
procedure chasePlayer(id, spx, spy: smallint);
function isNextToPlayer(spx, spy: smallint): boolean;
procedure escapePlayer(id, spx, spy: smallint);
procedure combat(npcID, enemyID: smallint);

Description

Functions and Procedures

procedure createInfectedHyena(uniqueid, npcx, npcy: smallint);

Create a hyena

procedure takeTurn(id: smallint);

Take a turn

procedure death;

Creature death

procedure decisionNeutral(id: smallint);

Decision tree for Neutral state

procedure decisionHostile(id: smallint);

Decision tree for Hostile state

procedure wander(id, spx, spy: smallint);

Move in a random direction

procedure chasePlayer(id, spx, spy: smallint);

Chase the player

function isNextToPlayer(spx, spy: smallint): boolean;

Check if player is next to NPC

procedure escapePlayer(id, spx, spy: smallint);

Run from player

procedure combat(npcID, enemyID: smallint);

NPC attacks another entity


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