Unit villager

Classes, Interfaces, Objects and Records
Types
Constants
Variables

Description

Simple wandering NPC

Uses

Overview

Functions and Procedures

procedure createVillager(uniqueid, npcx, npcy: smallint);
procedure takeTurn(id: smallint);
procedure decisionNeutral(id: smallint);
function isNextToPlayer(spx, spy: smallint): boolean;

Description

Functions and Procedures

procedure createVillager(uniqueid, npcx, npcy: smallint);

Create a villager

procedure takeTurn(id: smallint);

The NPC takes their turn in the game loop

procedure decisionNeutral(id: smallint);

Decision tree for Neutral state

function isNextToPlayer(spx, spy: smallint): boolean;

Check if player is next to NPC


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