Unit crypt_wolf
Classes, Interfaces, Objects and Records
Types
Constants
Variables
Description
Sleeping when first encountered, chases the player when awake
Uses
- SysUtils
- Math
- smell
- globalUtils
- universe
- ui
- los
- combat_resolver
Overview
Functions and Procedures
procedure createCryptWolf(uniqueid, npcx, npcy: smallint); |
procedure takeTurn(id: smallint); |
procedure death; |
procedure decisionNeutral(id: smallint); |
procedure decisionHostile(id: smallint); |
procedure chaseTarget(id, spx, spy: smallint); |
function isNextToPlayer(spx, spy: smallint): boolean; |
procedure combat(id: smallint); |
procedure followScent(id: smallint); |
procedure wander(id, spx, spy: smallint); |
Description
Functions and Procedures
procedure createCryptWolf(uniqueid, npcx, npcy: smallint); |
Create a Crypt Wolf |
procedure takeTurn(id: smallint); |
Take a turn |
procedure death; |
Creature death |
procedure decisionNeutral(id: smallint); |
Decision tree for Neutral state |
procedure decisionHostile(id: smallint); |
Decision tree for Hostile state |
procedure chaseTarget(id, spx, spy: smallint); |
Chase enemy |
function isNextToPlayer(spx, spy: smallint): boolean; |
Check if player is next to NPC |
procedure combat(id: smallint); |
Combat |
procedure followScent(id: smallint); |
Sniff out the player |
procedure wander(id, spx, spy: smallint); |
Wander, when Bewildered |
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